Header image
 
EDIT 6190

Project Name: Jeremiah's Comin' to Your City!!!

Seventh Reflection

So we have just completed the studio “dress rehearsal” and I got a lot of good feedback from my project. It seems like people like the idea, and the design I have created thus far. But more importantly then that, I have received a lot of really good desk crits from my fellow classmates and I have many changes I will make to the project. I wanted to show off the project in a “raw state” to get feedback on some things I thought needed to be changed, but I wanted a second opinion on. Also I got some good suggestions on things I never even though of, which I was really excited about. From all these desk crits I have much to think about, it’s like the quote from the article Footholds for Design by Shahaf Gal;

“The process of design evolves as a process of identifying emerging new questions to address. Through the task, a personal design world is created within which answers are sought out with the use of tools.”

I really like the first sentence which talks about design evolves as new questions come up. I feel that is exactly what the desk crits are meant to do, give us as designer’s new questions to consider. It really is a process that is constantly evolving so much that at times you don’t even realize its happening. As I was getting suggestions for things I might want to change about my project, a million thoughts were running through my head about I might add on to the suggestions they gave me to improve my project. I had to fight the urge to cut them off mid-sentence and ask “and what do you think if I also did this?” So just by having a five minute conversation with someone my project already evolved many times over in my head, now all I had to do was put the changes into the computer.

Which goes right into the second sentence about the answers are sought out with the use of tools. I have addressed many of the questions I had, and others had about the design, and now I will find the answers when I recreate the project using the tools.

Reference:
Gal, S. (1996). Footholds for design. In Winograd, T. (Ed.), Bringing Design to Software (pp. 215-227). New York: Addison-Wesley.

Comments, questions, concerns, e-mail me @ jgrabow@uga.edu