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Third Reflection
I am quickly coming to the realization that learning
a new tool is not a quick, and easy process. I would
like to say I am “computer savvy”, and I
can normally navigate my way around a program or two.
But learning Flash has taken me a little bit longer
then other programs have in the past. While reading
the articles for class I found a quote that struck a
cord with me. The quote is from Seymour Papert’s
article Constructionism in practice: Designing, thinking,
and learning in a digital world
“Boy I sure admire you. I’ve never been
able to fix those kinds of things or do anything like
that. My neighbor, without a moment’s hesitation,
shot back, “That’s because you don’t
take the time.””
In the quote the author is talking to his neighbor
who is fixing his lawnmower. The neighbor’s response
is brilliantly simple, I love it! In our high tech,
fast moving society no one takes the time out of their
day to sit down and actually think about a problem.
We just run off and call a repairman, or say “the
hell with it” and buy a new one.
But to truly understand how things work you have to
be willing to take the time and work through your problems.
As I am working on Flash I learned another major lesson,
you have to be able to fail, pick yourself up, and try
again. No one, even a computer genius like me, gets
everything 100% correct on the very first try. So I
go back to the last spot my program worked, and have
at it again, and again, and again, until I hit that
magical “a ha” moment when the light bulb
goes off, and I finally get it right. Once you get it
right, 9 times out of 10 you will never get it wrong
again because you worked so hard to get it right in
the first place. Or even if you do mess up, you usually
quickly remember what you have to do to fix it. That’s
all the inspirational words I have for today, please
view my technical progress up to this point below:
I would like to say that I did my last "demo"
before starting on creating the actual product. Up until
this point I have been trying to figure out how to make
the transitions between the opening movie, the main
screen, and then the interactions between the character
and the different cities. I also found some audio which
I am going to try and include in the project.
Reference:
Papert, S., (1996). A word for learning. In Y. Kafai
& M. Resnick (Eds.), Constructionism in practice:
Designing, thinking, and learning in a digital world
(pp. 9-24). Mahwah, NJ: Lawrence Erlbaum Associates
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