| First Reflection
I’m officially starting to work on my project
today. I have an idea of what I want the project to
look like and become. Although, as I’m sure I
will see as I work on it those things may drastically
change. Enough though this project isn’t a true
“learning environment”, I feel in many respects
it may be one. Please take a look at quote from Michele
Dickey’s article Engaging By Design: How Engagement
Strategies in Popular Computer and Video Games Can Inform
Instructional Design
Proponents of engaged learning argue that learners can
become meaningfully engaged in the learning environment
by being provided with activities that allow them to
play an active role and make judgments about progress
toward defined goals (Bell et al., 1996; Schlechty,
1990). The learner plays an active role in the construction
of knowledge, while the role of the teacher is to provide
materials and an environment that support the learner’s
engagement in the learning tasks.
As you read from my project description, I plan to create
a flash program which will have the user move the Jeremiah
piece around the map to find out more information about
places I have traveled to. Now this may not be what
I would call a textbook learning situation, but in a
way the user of the program is learning about me. By
letting the user move the piece around the map they
are “being provided with activities that allow
then to play an active role and make judgments about
progress towards a defined goal.” In this case
the goal is to learn more about Jeremiah.
Another point I would like to make is like Dickey mentions,
I am “providing materials and an environment that
supports the learner’s engagement in the learning
task.” When the project is complete the user will
be provided an environment by me, which will support
their learning. So even though the project isn’t
related to a normal K-12 learning situation I still
hope to apply these design principles to my project.
Below is an update on my technical progress thus far.
I began working on some layout issues on the project.
I found a image of the east coast of the US that I am
going to use as the background. Then I created little
thumbtacks which will mark the different locations I
have visited. It took me a while but I have my main
game piece image, it's a picture of me in a racecar
(I really like it). Preview of the image can be found
below. What I ultimately envision happening is the mean
little racer zooming across the map as you visit new
locations.
The next step in the process will be me "mapping
out" how the user will navigate through the program.
I think i'm going to have to go low tech on this one
and just grab some paper and a pencil and draw out the
different scene progressions.
STAY TUNED!!!!
And no i'm not giving the finger....its just how it
came out when I resized the image. I can't change it
because I would look like I got my hand cut off.
Reference:
Dickey, M. D. (2005). Engaging by design: How engagement
strategies in popular computer and video games can inform
instructional design. Educational Technology Research
& Development, 53(2), 67-83. |